﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Mario.GameEngine.GameSructures
{
    public class Bricks
    {
        private int xCoordinate;
        private int yCoordinate;
        private  int width;
        private  int heigth;
        public int value = 0;

        public int XCoordinate
        {
            set
            {
                xCoordinate = value;
            }
            get
            {
                return xCoordinate;
            }
        }

        public int YCoordinate
        {
            set
            {
                yCoordinate = value;
            }
            get
            {
                return yCoordinate;
            }
        }
        public int Height
        {
            set
            {
                heigth = value;
            }
            get
            {
                return heigth;
            }
        }
        public int Width
        {
            set
            {
                width = value;
            }
            get
            {
                return width;
            }
        } 
    }
}
